Denizen Afflictions List Part 1
Here is a list I've been working on that puts together some specific Denizens and their afflictions that they can hit you with:
Minia: Imp - None Pixie - None Hellcat - None Pygmy - None Kobold - None |
Actar Valley: Goat - None Rabbit - None Crow - Runs away Deer - None War Goat - None Cyclops - None Halfling - None Fish - None Ghost - None Owl - None |
Savannah: Hare - None Gour - Unknown |
Mohjave Desert: Rattlesnake - None (Can Flay) Sidewinder - None (Can Flay) Hyena - None Monitor Lizard - None Gecko Lizard - Unknown (too weak and dies after first hit) Jarbo - None Coyote - None Unformed Thing - Stun (may also have venom) Scorpion - Paralyse, Stupidity (yellow are aggressive) |
Great Rock: Stirge - None Cerberus - None Cultist - None Bearnath - Shield Beastlord - Shield Ophidians - Loki (can flay Sileris) Beetle - Unknown Arinas - Unknown Kasha - Unknown Lotash - Unknown Slug - Electricity (no effect, but strong) |
Black Forest: Boar - Runs away Wolf - None Grizzly - Equilibrium strip Woodsnake - Curare (following command not followed) and Epilepsy Fisher - None; causes a lot of bleeding |
Aalen: Fox - None Rabbit - None Basilisk - Paralysis Grizzly - Equilibrium Strip Black Bear - Leg Break |
Western Vashnars: Sheep - None Mt. Lion - None |
Dun Valley: Opossum - None Frog - None Crab - None Lion - None Snake - None Gorilla - None Hippo - Stun Elephant - Stun Elephant - Stun Soul - Freezing Wight - None Warthog - None Rat - Venom Beetle - None Water Strider - Venom Mud Crab - None Swamp Wyvern - Flame Crocodile - None Parrot - None Jaguar - None Piranha - None |
Dun Fortress: Ogre - None Orc - None Xulu (Orc Witchdoctor) - Flame Ogre Mage - Freezing Water Snake (Sewer) - Unaffecting venom (only really hard health hit) |
Zanzibaar Island: Cobra - Loki, Paralysis due to hypnotism |
Green Lake: Bear - None Python - None Fox - Runs away Mosquito - Lose Footing Horned Toad - Lose Footing Clam - None Eel - None Pelican - Lose Footing Flies - None Qurnok - DSTAB Loki Muskrat - Loki (got me with Voyria) Troll - Unknown Crocodile - None Frog - None Catfish - None |
Siroccian Mountains: Wolverine - None Skunk - Stink Treesnake - Voyria Dwarves - None Orcs - None |
Water: Salmon - Blindness Oyster - Blindness Carp - None |
North Ithmia: Lamassou - None Tamarin - None Buckawn - None |
East Ithmia: White Elk - None |
Manara: Gnoll - None Mingruk - None |
Mesmerium: Dream Horror - Web, Venom (can flay) |
Mhaldor Isle: Leviathan - Doesn't need any tricks. Lycopod - Lose Footing, Web |
Isle of Harae: Wasp - Unknown, VERY nasty |
Gypsy Village and Enverren Marsh: Gypsy - Unknown Mosquito - None Slugfish - None Rat - None Glubber - None Salamandrin - Venom (cannot flay) Glubbian - Unknown Enverren - Unknown Bubblefish - Stun |
Forestwatch: Slugbeast - Flame, Lose Footing, Web Buckawn - None Buckawn Mage - Freezing Zombie - None |
Xhaiden Dale: Weasel - None Yak - Loose Footing, Crushes Limbs Rajamala Villager - Unknown Coyote - None Mole - None Ishkynd Worm - Venom, Breaks Legs (can result in lost footing) Water Strider - Flame from Acid, Blindness Crane - None Caribou - Loose Footing Veshina - Cold |
Ulangi/Mysia: Balai - Freezing Moose - Lose Footing Stag - Lose Footing Fawn - Flees Doe - Flees Bobcat - None Buck - None Balai - Frost Drunken Pirate - None Jarvace - Chases Oyster - Blindness |
Magma Caverns: Beetle - Blackout Wyrm - Flame Ancient Wyrm - Deafness, defoot Leech - Flame (I think) Nuskuwen - None Spindly Fire Centipede thingy - Flame Wyrm Lord - Holocaust super-hit (3000+ health) Whelp - None |
Southern Vashnars: Drake - Freeze Grizzly - Equilibrium Strip Manticore - None (Rear Cave Manticores are VERY hard-hitting) |
Here is a list of the denizen probe descriptions in descending strength.
Almost glows with nearly god-like power
Does not even register your presence as a threat
Exudes an aura of overwhelming power
Has an air of extreme strength
Looks to be crushingly strong
Appears to be extraordinarily strong*
Is quite powerful
Is not one to be trifled with
Seems strong and confident
Exudes a quiet confidence
Seems to be unafraid
Appears to lack strength
Does not look particularly dangerous
Is a humble-looking creature
Looks relatively helpless
Looks weak and feeble
Note: as the Help scroll says, these descriptions are absolute. They are not based off of your current strength. They will be the same for everyone.
So, at Level 59, being a 20-year-old Druid with a Hyena Morph and a flailed quarterstaff, I have found that I can take out the White Elk of the Eastern Ithmian Forest, which registers as a Strong and Confident Denizen. I tried a Black Lamassou of North Ithmia, but she brought me down into the red at Not One to be Trifled With. I have a feeling that some Denizens hit harder than others, even if they have the same strength.
Thanks for the great list, Sama!
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