Tuesday, June 8, 2010

New Herb Guide

Now that Firien's found my herb guide, I got to thinking about it a bit and came up with a great new idea! How about if I make it calculate prices by using a discount percentage!

So I did. I added another page to the price guide that will allow you to enter friend discount, house (org) discount, and everyone discount from the Oakstone minimum. And this will ripple all the way through everything in your list.

Also, I added another column that lets you set an absolute minimum you will be willing to part with the herb for. For the economist, this is a price floor. If the discount pushes the final price below the minimum, the minimum will kick in and force the price back up. Of course, this is a requirement in the case of Mending and Restoration which require Rurin-set diamond dust and a set gold value respectively.

In addition to all this, I did a few minor edits that prevent you from selecting and editing the grey areas. However, I haven't done this for copyright reasons and so the sheet protection is without a password. In Excel, you can just Tools/Protection/Unprotect Sheet and everything will be normal.

Anyhow, these new features have been added to the whole file. The old one is still included if you don't like the new features.

I suppose you still want it, eh?

Here it is: http://cid-95ca1e074aa3e174.office.live.com/view.aspx/.Public/Tools/Herb%20Price%20Guide%20v2.xls

Friday, June 4, 2010

Updates

I never write on this thing. Why should I? Because Firien says I should. So I will. I'm writing here!! Yay! And THAT is all. Well, no it's not, but I'm happy enough for now.

Monday, May 24, 2010

Kongregate

So I was playing on Kongregate a bit and ran across this link!

http://www.kongregate.com/games/kingk/dream-world?kv_refuid=99459

Yes, it's a dumb RPG game, totally under-par with Achaea and horrible with graphics, but I find it kinda fun and I like having something easy to come to after a long hard day of losing out in Achaea or some other crazy ordeal.

Tuesday, May 18, 2010

Websites Websites Websites

I love websites. I love how they don't work sometimes and you have to find backups!

So I've been trying to get my fairy garden thing together. But my free host keeps shutting off..like...they run out of money to keep it online, so they just turn the server off or something. Therefore I have kind of switched over fully to my backup system. It'll be easier to maintain anyway.

And on top of THAT, I can create a better fully-featured website to provide an information portal.

The information for the new server is:

HTTP: http://fairygarden.no-ip.org
Telnet: fairygarden.no-ip.org
Port: 3349

It will not be on every day all day for a number of reasons, but if it is on, everything will be available to you.

Friday, April 30, 2010

Boats

Whee!! New boat! I bought myself (after probably a year or more of saving up) a windcutter.

I didn't know about that neat prompt line either until I got on board for the first time and then I freaked out. And I've written a really neat MUSHClient miniwindow script to display all the information from the cryptic prompt into a graphical format! Lemme see. I have a screenshot around here someplace.

http://cid-95ca1e074aa3e174.skydrive.live.com/self.aspx/.Public/MUSHClient/ShipCompass04.PNG

It's a screenshot of a test run in the Fairy Garden where I can put my own values in and that's why there's 15 wind but I'm not moving at all...But in any case, that's what it looks like!

Current goal: catch up all the deepsea bait Stephine gave me yesterday, plus the stuff I caught myself, which is like 30-40 total. And also, work crew wages down to something more reasonable (it's at like 210g per day right now and I noticed that the house ship is super-low and the crew is happy with it anyway) without dropping below simmering mood, which is where they're at right now.

Yay! How fun is this! :)

Saturday, March 27, 2010

MUSHClient wait command

I'm not entirely sure if more recent versions of MUSHClient have a built-in wait function, but back when -I- started, here's how we had to make it work.

Change your Send To: to 'Script.'

In the Send box, type the following to initialize a wait:

require "wait"
wait.make (function ()

Send("Command")
Send("other Command")
wait.time(5)
Note("Five Seconds since other command.")

end)

Monday, March 22, 2010

ZMud Connecting to the Fairy Garden...

Remind myself! Let me step myself through ZMud really quick so I know exactly how to write it out here :D.

So after installing and what-not, you'll get a window that shows a list of MU*'s to connect to (especially if you told the installation to include sample MU*'s). Anyhow, you'll use the New (+) button up at the top, change the host to fairygarden.mcp-server.com and the port to 3349 and then click the big Save button. If you get MUDConnector.com listings, don't click through them because that'll just change all that information that you just entered.

Once you've saved it, you'll see a new icon in your list that says, "fairygarden.mcp-server.com." You can now edit this and see a few more fields to change like the Name which might be something like "The Fairy Garden." I added a custom icon I created from a fairy avatar I found someplace also. This is done by clicking the big square button with the default icon on the right. If you so wish, you can also pull down the Type drop-down and change it to Mush, although this is probably only for sorting and searching purposes.

Once you've edited it like you want, you can hit "Save" and then "Connect." Now the connection window will disappear completely and the world window will open. From here I'd suggest possibly loading the map file I've created. This is located at http://cid-95ca1e074aa3e174.skydrive.live.com/browse.aspx/.Public and is that FairyG.mdb file. Download the file to some reasonable location which you don't expect to move it from, then click the Map button in ZMud. It'll open a new blank map. Do File>Open and browse for the mdb file that you just downloaded.

Load it and it should open up the map with the active room as the last room I just edited. It'd then be best to search around, most likely in the World zone, for the room where you are at. If you do a THINK LOC(HERE), you can find the dbref of the room that you are already in and then search the map for that room. The map rooms also have dbrefs associated with them, but should not be confused with the default room numbers which are autonumbers given to them by ZMud itself. BTW, if you are starting out as a completely new player, you'll start in Room #0, which in the Map is Room #606 (Before the Cave of Creation), located in the Limbo Zone. If you right click this room and look at Properties>Other, you'll see that VNum has been changed to 0 to reflect the DBRef of the room. In any case, find your current room, right click and Set Current Position.

Note: This map is not PERFECT, as some exits will lead to random locations where the map will not be able to anticipate. Therefore, it might be useful to play around with your map follow options and stay on Safe or Slow mode and research on how to trigger your location with the room number. Of course, as a mortal player, you'll not see room numbers by default, and many of the room names are duplicates of many other room names, so that'll take a bit of work on MY part. Maybe I should make sure that the room number is included no matter if you have the flag set to see them or not.

Yay! Hope this works! If you have any questions, ask....Sevilla. She's better at ZMud than I am. I like my MUSHClient ;).

Monday, February 8, 2010

Hip-Hop-Happiness

Hey all you! Guess what? I have started a Google Site thingy. Actually, it's more for the Fairy Garden, since I want to be able to put information up about that without having to use the default web space given to me by YourMUD.net. So if any of you haven't gotten into the garden or don't even have a nice client to do so with, maybe I'll try getting a client up there if possible. But in either case, I'm going to start putting fun-ness up on that thing. Oh, you'll probably want to know where it is..it's here: http://sites.google.com/sites/fairygardenmud. Enjoy! And hope to see you there.

Sunday, December 27, 2009

Fairy Garden Info

For those of you who have access (manually created account) at the Fairy Garden, here is the Telnet connection information:

Address - fairygarden.mcp-server.com
Port - 3349

I prefer MUSHClient for a manual client. It's VERY lightweight initially but can be expanded to a super-bogged down system if you so desire. Mushclient Download

Setting up MUSHClient: File>New World and No to 'Load from another world.' Go into File>World Properties once the black world window is created and select the IP Address choice on the left-hand list. Type the above address and port into their respective boxes and then select the Connecting selection in the left-hand list. If you wish to auto-connect, you will type in your username and password (which I give you myself) and then make sure you select MUSH/MOO (CONNECT name password) in the Connect dropdown. You can now OK out and click the connect button which is....the third button from the left on the World Toolbar. The menu alternatives for connecting are Connection>Connect or Crtl-K.

Remind me if I don't do this, but I'll get connection details in for ZMUD also if you need them.

Wednesday, December 9, 2009

Happy times and not so happy times

Heh. It was amusing, really, in reality. Recently I had a run-in with a member of the Qashar clan, some weird new Shallam-fighter club. Anyhow, one member had prism'd into my house in Ashtan not long ago and just kinda hung out for a while before he finally left. Then about a month or two later, he prism'd in again, but this time was gated to by members of his clan. Well, there was a nice little duel/fight right in my house, which the city of Ashtan did not like. Of course, the whole time I had no idea what was going on and why MY property was being targetted for trespassing. But of course, Ashtan didn't take it lightly and thusly boarded my house up. So now I have numerous assets tied up in the Ashtan subdivision which I cannot get to. It's okay though. I've finally calmed down, as I was pretty upset before. But honestly, if I were ever able to get in, I would demolish the house, build a few more rooms elsewhere, move my bed artifact there and finish destroying the Ashtan house. Of course, moving the bed costs 250 credits, which is something like 5/6ths the original cost, and destroying the entire house would give me somewhere around 390 credits or so. So I'd be left with 150 or so, maybe less. It's depressing, really, but I'm finding big houses are difficult to maintain.

Update on the Fairy Garden! I've been building building building! And I added a few tools found on mushcode.com, plus a few more that I developed by myself. And besides that, I'm in the middle of uploading zMapper images to Skydrive, so those should be available sometime later tonight.

That's all the interesting things for now I think. If I've forgotten any, well let me know :P.